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Barnstorming Unlockables
3 years ago  ::  Jan 22, 2010 - 3:26PM #21
samlynch2
Posts: 2,118
Hey, Ninja, it could be possible for more muscles, cant it? I mean, we got the uber-skinny and uber-fat guys. (still haunting me :shock: )

Why cant we just edit the slider limits for the muscles? I want uber-muscles with milk bones. I get a sense of satisfaction when i uppercut them in outer space. :D
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3 years ago  ::  Jan 22, 2010 - 3:51PM #22
IdolNinja
Posts: 1,456

"sam lynch2"]Hey, Ninja, it could be possible for more muscles, cant it? I mean, we got the uber-skinny and uber-fat guys. (still haunting me :shock: )

Why cant we just edit the slider limits for the muscles? I want uber-muscles with milk bones. I get a sense of satisfaction when i uppercut them in outer space. :D


Hmm yeah, I suppose you could do that for muscle using the same methods. The problem is that the fat/skinny mod is still broken though, as you can only have one or the other. By using the fat version, the skinniest possible setting will actually be normal, and vice versa for the skinny version. I also never tried it in the actual game. I have a feeling that it may just affect all NPCs as well which would be totally messed up. Before even thinking about other sliders, I want to get the full range working.

This thread is kind of out of control now talking about 4 different mods and some of them aren't even mine. Let's keep this thread focused on the Barnstorming unlockables, and have further discussion on the other mods take place in their own threads. Terashi, I would be happy to help you out in the skateboarding thread. I read all of the threads posted in this forum, so no need to ask for my help about another mod in this thread:

Fat/Skinny/Muscle mod IdolNinja:
community.saintsrow.com/viewtopic.php?f=...

Skateboarding/Rollerblading Shambler Saint:
community.saintsrow.com/viewtopic.php?f=...

Ronin Jacket thread RedRage
community.saintsrow.com/viewtopic.php?f=...

NOTE: I'm not trying to be a jerk or anything. I just think it would be much easier to have the discussion and information in the correct thread so that a new user of the forum doesn't have to search everywhere for information on a particular mod that he's interested in. wrote:

Hey, Ninja, it could be possible for more muscles, cant it? I mean, we got the uber-skinny and uber-fat guys. (still haunting me :shock: )

Why cant we just edit the slider limits for the muscles? I want uber-muscles with milk bones. I get a sense of satisfaction when i uppercut them in outer space. :D[/quote]
Hmm yeah, I suppose you could do that for muscle using the same methods. The problem is that the fat/skinny mod is still broken though, as you can only have one or the other. By using the fat version, the skinniest possible setting will actually be normal, and vice versa for the skinny version. I also never tried it in the actual game. I have a feeling that it may just affect all NPCs as well which would be totally messed up. Before even thinking about other sliders, I want to get the full range working.

This thread is kind of out of control now talking about 4 different mods and some of them aren't even mine. Let's keep this thread focused on the Barnstorming unlockables, and have further discussion on the other mods take place in their own threads. Terashi, I would be happy to help you out in the skateboarding thread. I read all of the threads posted in this forum, so no need to ask for my help about another mod in this thread:

Fat/Skinny/Muscle mod IdolNinja:
community.saintsrow.com/viewtopic.php?f=...

Skateboarding/Rollerblading Shambler Saint:
community.saintsrow.com/viewtopic.php?f=...

Ronin Jacket thread RedRage
community.saintsrow.com/viewtopic.php?f=...

NOTE: I'm not trying to be a jerk or anything. I just think it would be much easier to have the discussion and information in the correct thread so that a new user of the forum doesn't have to search everywhere for information on a particular mod that he's interested in. :geek:

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3 years ago  ::  Jan 24, 2010 - 3:22AM #23
Terashi
Posts: 28
Okie dokie boss!! :amen:

But what u have to say about the muscel mod!? *.*
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3 years ago  ::  Jan 24, 2010 - 5:10AM #24
IdolNinja
Posts: 1,456

"Terashi"]Okie dokie boss!! :amen:

But what u have to say about the muscel mod!? *.*


Already posted about it in the Fat/Skinny/Muscle thread. See the link in my abov wrote:

Okie dokie boss!! :amen:

But what u have to say about the muscel mod!? *.*[/quote]
Already posted about it in the Fat/Skinny/Muscle thread. See the link in my above post.

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3 years ago  ::  Feb 21, 2010 - 2:02PM #25
IdolNinja
Posts: 1,456
Updated Barnstorming Unlockables mod to v1.2 to include unlimited fire extinguisher ammo for the new fire extinguisher for sale mod:

community.saintsrow.com/forums/topic/440...

finalack.com/Idol/barnstorming_unlockabl...



Barnstorming Unlockables v1.2

5 Unlimited Fire Extinguisher

10 Unlimited Flamethrower

20 Unlimited Minigun

30 Unlimited Rockets

34 Unlimited Fire Extinguisher (just in case someone has already gotten past 5 already)

35 (all) Unlimited thrown ammo






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3 years ago  ::  Feb 22, 2010 - 11:00AM #26
samlynch2
Posts: 2,118
does all of the unlockable HAVE to be unlimited? It maybe could be unlock a vehicle or something



IDEA: Do the hounfor as an unlockable for finishing the sunshine level (when you kill him :D)
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3 years ago  ::  Feb 22, 2010 - 12:34PM #27
IdolNinja
Posts: 1,456
You can make unlockables ANYTHING. Yep. ANYTHING. You can unlock a particular piece of clothing with certain variants. Like for example... we can make the crazy salesman jacket unlock with Green dollars and Pink cloth by completing level 1 of septic avenger. We can make the hounfor unlock by getting 3 stars in vehicle surfing. The possibilities are endless. This is exactly the kind of the thing that my New Game Remix mod is doing that I'm working on:

community.saintsrow.com/forums/topic/433...



Here is an example of an table entry that I created in unlockables.xtbl:

    <Unlockable>

        <Name>unlock_thrown</Name>

        <Type>

            <Unlimited_Crib_Ammo>

                <weapon_class>thrown</weapon_class>

                </Unlimited_Crib_Ammo>

            </Type>

        <DisplayName>Unlimited Thrown Ammo</DisplayName>

        <Description>Get that pitching arm in shape and throw like you've never thrown before</Description>

        <Image_Source>ui_ct_drug_1_whole</Image_Source>

        <_Editor>

            <Category>Entries:Activities</Category>

            </_Editor>

        <Event_Text>UNL_DRUG1_WHOLE_EVENT</Event_Text>

        <Category>Weapons</Category>

        <Pause_Menu_Label>UNL_DRUG1_WHOLE</Pause_Menu_Label>

        </Unlockable>





Within the different diversions, activities, and missions, you just need to look for either <unlockable> or <reward> tags, and add this new one called unlock_thrown. Notice how the <Description> and <Display Name> is new text? That's what I changed for the message to appear oscreen when it unlocks.



Here is an existing example in unlockables.xtbl that unlocks a vehicle. We can just copy it, and add it as the last entry in unlockables.xtbl. Then call it from the activity with the new <Name> we give it. Original:

    <Unlockable>

        <Name>Diversion_Hostage</Name>

        <Type>

            <Vehicle>

                <Vehicles>

                    <Vehicle>

                        <Type>sp_atv01</Type>

                        <Variant>hostage</Variant>

                        </Vehicle>

                    </Vehicles>

                </Vehicle>

            </Type>

        <DisplayName>UNL_HOSTAGE</DisplayName>

        <Description>UNL_DESC_HOSTAGE</Description>

        <Image_Source>ui_ct_div_hostage</Image_Source>

        <_Editor>

            <Category>Entries:Diversions</Category>

            </_Editor>

        <Event_Text>UNL_HOSTAGE_EVENT</Event_Text>

        <Category>Vehicles</Category>

        <Pause_Menu_Label>UNL_HOSTAGE</Pause_Menu_Label>

        </Unlockable>





And here is a new one that gives the hounfor, You would just add a new reward/unlock in the xtbl for the mission, activity, or diversion called Sams_Hounfor:

   <Unlockable>

        <Name>Sams_Hounfor</Name>

        <Type>

            <Vehicle>

                <Vehicles>

                    <Vehicle>

                        <Type>sp_hearse02</Type>

                        <Variant>Boss Vehicle</Variant>

                        </Vehicle>

                    </Vehicles>

                </Vehicle>

            </Type>

        <DisplayName>The General's Limo</DisplayName>

        <Description>Travel in style with the General's sweet ass limo. He won't miss it since he's dead.</Description>

        <Image_Source>ui_ct_div_hostage</Image_Source>

        <_Editor>

            <Category>Entries:Diversions</Category>

            </_Editor>

        <Event_Text>UNL_HOSTAGE_EVENT</Event_Text>

        <Category>Vehicles</Category>

        <Pause_Menu_Label>UNL_HOSTAGE</Pause_Menu_Label>

        </Unlockable>]





Here is an example of a clothing item. We could copy this, add it as a new item, and change this to something like matt's burned hand. Then change the Name, Description, and DisplayName and call it from somehwere with the new <Name> we gave it. Original:

    <Unlockable>

        <Name>Diversion_Racing_All</Name>

        <Type>

            <Clothes>

                <Items>

                    <Item>

                        <ItemName>cowboy hat 1</ItemName>

                        <ItemVariant>Solid</ItemVariant>

                        <Color1>Dark Goldenrod</Color1>

                        <Color2>Bistre</Color2>

                        <Color3>Dark Goldenrod</Color3>

                        </Item>

                    </Items>

                </Clothes>

            </Type>

        <DisplayName>UNL_RACING_ALL</DisplayName>

        <Description>UNL_DESC_RACING_ALL</Description>

        <Image_Source>ui_ct_div_racing_all</Image_Source>

        <_Editor>

            <Category>Entries:Diversions</Category>

            </_Editor>

        <Event_Text>UNL_RACING_ALL_EVENT</Event_Text>

        <Category>Customization</Category>

        <Pause_Menu_Label>UNL_RACING_ALL</Pause_Menu_Label>

        </Unlockable>





Matt's Burned Hand Unlockable to add as a new entry we can call named: Never_Play_Guitar_Again:

    <Unlockable>

        <Name>Never_Play_Guitar_Again</Name>

        <Type>

            <Clothes>

                <Items>

                    <Item>

                        <ItemName>Matt's Burned Hand</ItemName>

                        <ItemVariant>CUST_VARIANT_MATERIAL#1</ItemVariant>

                         </Item>

                    </Items>

                </Clothes>

            </Type>

        <DisplayName>Matt's Burned Hand</DisplayName>

        <Description>Oh god! The hand of mangled horror!</Description>

        <Image_Source>ui_ct_div_racing_all</Image_Source>

        <_Editor>

            <Category>Entries:Diversions</Category>

            </_Editor>

        <Event_Text>UNL_RACING_ALL_EVENT</Event_Text>

        <Category>Customization</Category>

        <Pause_Menu_Label>UNL_RACING_ALL</Pause_Menu_Label>

        </Unlockable>





I took out the colors in that one since it's not customizable for the hand. You would need to add those like the cowboy hat though if you wanted specific colors for a clothing item.



Also, <Image_Source> is the icon used in the left hand corner of the unlock screen. So you can hunt through and use a good one if you want.



NOTE: You will need to remove the <br> tags at the end of every line. This is a forum issue that V-Singular is aware of.


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3 years ago  ::  Feb 22, 2010 - 5:35PM #28
Firespite
Posts: 900
I always thought clothing unlocks were useless because they didn't unlock anything you couldn't already buy.  Except the traffic cone. :D
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3 years ago  ::  Feb 22, 2010 - 5:51PM #29
IdolNinja
Posts: 1,456
Yeah, that cowboy hat for completing all the races was the dumbest unlock ever. So worthless when  you could just go buy one and make it the same way.
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