Community

 
Post Reply
Quick Reply
Cancel
Page 2 of 3  •  Prev 1 2 3 Next
Gun Animations - Can They Be Changed?
3 years ago  ::  May 04, 2010 - 5:04PM #11
Kazz7
Posts: 100
Okay I actually just retried doing the mod, and I opened the player animations, and changed the animations to CML1, but I get a 0kb file. I'm going to keep toying around to try to see what I did wrong.



EDIT: Doing it wrong, I figured it out.



EDIT 2: Still doing it wrong, I'm pretty confused again. I've tried looking through a few obvious folders, but I can't find anything that seems to concern the animation set for the MC.
0 (0 Ratings)
Quick Reply
Cancel
3 years ago  ::  May 04, 2010 - 5:16PM #12
BrandNewb
Posts: 75

Mr. Kazz7]I've tried looking through a few obvious folders, but I can't find anything that seems to concern the animation set for the MC.




StyleTest_PC_cha.xtbl and character_complete.xtbl are 2 tables that I know...not sure if there are more.. wrote:

I've tried looking through a few obvious folders, but I can't find anything that seems to concern the animation set for the MC.[/quote]


StyleTest_PC_cha.xtbl and character_complete.xtbl are 2 tables that I know...not sure if there are more...

0 (0 Ratings)
Quick Reply
Cancel
3 years ago  ::  May 05, 2010 - 10:20AM #13
samlynch2
Posts: 2,118
anim_files.xtbl (master file, back up b4 editing)



and gml1.xtbl which contains animations for every normal character.
0 (0 Ratings)
Modder of Saint's Row 2 for two years.
Quick Reply
Cancel
3 years ago  ::  May 05, 2010 - 3:17PM #14
RedRage
Posts: 212
Kazz,



Will this stance work for you?










0 (0 Ratings)
Quick Reply
Cancel
3 years ago  ::  May 05, 2010 - 4:16PM #15
Kazz7
Posts: 100
Yes, that's exactly what I want for shotguns/rifles! Nice Spas-12 by the way.
0 (0 Ratings)
Quick Reply
Cancel
3 years ago  ::  May 05, 2010 - 4:38PM #16
RedRage
Posts: 212
I'll be releasing that soon as a resource once I've got the platinum tec9 to work properly!



Stick the code below in your GML1.xtbl file in your patch directory under Shot Gun States.  Basically I've swapped out certain animations with those used by the sniper rifle.



<State><ID>stand</ID><Animation><Filename>gml1_ak_sd.animx</Filename></Animation></State>

<State><ID>stand ready</ID><Animation><Filename>gml1_sr_rd.animx</Filename></Animation></State>

<State><ID>crouch</ID><Animation><Filename>gml1_sr_cr.animx</Filename></Animation></State>

<State><ID>walk</ID><Animation><Filename>gml1_ak_walk.animx</Filename></Animation></State>

<State><ID>walk left</ID><Animation><Filename>gml1_ak_rd_walk_lft.animx</Filename></Animation></State>

<State><ID>walk ready back</ID><Animation><Filename>gml1_sr_rd_walk_bck.animx</Filename></Animation></State>

<State><ID>walk ready left</ID><Animation><Filename>gml1_sr_rd_walk_lft.animx</Filename></Animation></State>

<State><ID>walk ready right</ID><Animation><Filename>gml1_sr_rd_walk_rgt.animx</Filename></Animation></State>

<State><ID>run</ID><Animation><Filename>gml1_sr_jog.animx</Filename></Animation></State>

<State><ID>run ready</ID><Animation><Filename>gml1_ak_rd_jog.animx</Filename></Animation></State>

<State><ID>run ready left</ID><Animation><Filename>gml1_ak_rd_jog_lft.animx</Filename></Animation></State>

<State><ID>run ready right</ID><Animation><Filename>gml1_ak_rd_jog_rgt.animx</Filename></Animation></State>

<State><ID>run ready back</ID><Animation><Filename>gml1_ak_rd_jog_bck.animx</Filename></Animation></State>

<State><ID>crouch wary</ID><Animation><Filename>gml1_ak_cv.animx</Filename></Animation></State>

<State><ID>stand shldr ready</ID><Animation><Filename>gml1_sr_rd.animx</Filename></Animation></State>

<State><ID>walk shldr ready</ID><Animation><Filename>gml1_sr_rd_walk.animx</Filename></Animation></State>

<State><ID>walk ready</ID><Animation><Filename>gml1_sr_rd_walk.animx</Filename></Animation></State>

<State><ID>Fine Aim Stand</ID><Animation><Filename>gml1_sr_faim_sd.animx</Filename></Animation></State>

<State><ID>Fine Aim Walk</ID><Animation><Filename>gml1_sr_faim_walk.animx</Filename></Animation></State>

<State><ID>stand b</ID><Animation><Filename>gml1_ak_sd.animx</Filename></Animation></State>

<State><ID>stand c</ID><Animation><Filename>gml1_ak_sd.animx</Filename></Animation></State>

<State><ID>stand d</ID><Animation><Filename>gml1_ak_sd.animx</Filename></Animation></State>


0 (0 Ratings)
Quick Reply
Cancel
3 years ago  ::  May 05, 2010 - 10:10PM #17
IdolNinja
Posts: 1,456
Hang on just a minute... How did you manage to get the mid-length chains and medallions working? That cross on your character is definitely a mid-length since it's almost to her navel.
0 (0 Ratings)
Quick Reply
Cancel
3 years ago  ::  May 06, 2010 - 12:40PM #18
RedRage
Posts: 212
Oh, that's just part of a small(ish) project I'm working on.  Well, one of them anyway! 
0 (0 Ratings)
Quick Reply
Cancel
3 years ago  ::  May 07, 2010 - 8:20AM #19
samlynch2
Posts: 2,118
Oh man, its not fair...





I WANt THE BLOODY SHOTGUN! And the mid chains, they'd kick ass. I might have a *little* project coming soon... [taps nose mysteriously]



Idol, integrate this NAO! You always think the small things, like swapping shottie anims with sniper ones, would be crap. But sometimes small things are useful. But not midgets. They freak me out. Im not being offensive. Its just a phobia i have. [shudders]
0 (0 Ratings)
Modder of Saint's Row 2 for two years.
Quick Reply
Cancel
3 years ago  ::  May 07, 2010 - 10:38AM #20
RedRage
Posts: 212
I take it Willow isn't one of your favourite films then? 



Shotgun will be out soon.  I'm just having a bit of bother with the tec9... it always ends up jet black once I finish fixing it instead of two tone.  Which is slightly aggravating.  Not as aggravating as someone humming the Batman theme tune constantly when you have a hangover, but aggravating nonetheless.
0 (0 Ratings)
Quick Reply
Cancel
Page 2 of 3  •  Prev 1 2 3 Next
Post Reply
Quick Reply
Cancel
Jump Menu:
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing