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Silenced Pistol... Finally!
3 years ago  ::  Apr 15, 2010 - 4:37AM #11
samlynch2
Posts: 2,118


I've been messing around with the greatest cutscene ;)

Also, the silencer sound is part of cutscene sounds, its paired with other sounds like when the guard goes: "Sir, you need to leave [pfft (silencer)]"

So, the only way to get it is to replace a sound and put it into patch so that we can harvest the full power of the silencer! muhahahaha!



For the full pic, right click on it, go on properties and it'll say the link.
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3 years ago  ::  Apr 15, 2010 - 7:13AM #12
beretta
Posts: 10
 Good work.



Cool hitman style pic Sam.
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3 years ago  ::  Apr 17, 2010 - 1:02PM #13
samlynch2
Posts: 2,118
Thanks. You think those were cool? Check out these!





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3 years ago  ::  Apr 17, 2010 - 3:47PM #14
samlynch2
Posts: 2,118
added more pics to above post
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3 years ago  ::  Apr 17, 2010 - 5:41PM #15
Belgianfox
Posts: 1,809
Awesome job you did there, I hope you'll have the chance to add a custom sound to the gun someday. :D 
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3 years ago  ::  Apr 18, 2010 - 7:19AM #16
beretta
Posts: 10
 And the hitman pics get better :D
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3 years ago  ::  Apr 20, 2010 - 10:44AM #17
Firespite
Posts: 900
LOL The Hitman is hilarious.
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3 years ago  ::  Apr 23, 2010 - 11:46AM #18
samlynch2
Posts: 2,118
I like him, but I like my Cowboy Biker more now  so  hitman!
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3 years ago  ::  Apr 25, 2010 - 9:24AM #19
samlynch2
Posts: 2,118
Redrage, you said once why didnt they put the silencer in, its more detailed and held more properly.



Well, its cus in the cutscene with the silencer, the silencer is not a cs_* item, its a items_3d item, where in the cutscene file it says



<options>

<item>[reference to item in items_3d]</items>

</options>



Its basically a prop with a very coordinated muzzle flash; a separate muzzle flash.
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