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Vehicle Customisation Expanded
3 years ago  ::  Jun 05, 2010 - 7:48AM #1
RedRage
Posts: 212
After going practically catatonic editing the vehicle customisation files, this mod now allows you to add and remove everything available on each vehicle.



1.1 Update - Added boats and planes, and edited customisation script to prevent the camera moving position when navigating the menus.



For example, but not limited to:



Police Cars - Now fully customisable, add/remove decals, lights and change interior colours.

Taxis - Decals unlocked, body kit now purchasable.

Bezier - Bonus decals unlocked.

Gang vehicles - Decals now removable. Gang decals can also be added to non-gang vehicles, as long as the gang uses that vehicle. Eg: You can add Ronin decals to the Wakazashi but not to the Bezier. Yet.



You can also amend the license plates on selected vehicles, and mix and match decals on one vehicle.  For example you can mix the Jessica decals on the Phoenix with the Bandit ones.  Not that you would, as it looks weird.  But the option is there.







As most of the unlocked items weren't supposed to be originally available, you will have to rotate the camera yourself in the mechanic's shop to see the changes.  If you are selecting a decal which doesn't appear, it's likely tied to a certain body part.  For example a SoS hood decal only appears on one hood variant.  Or the police logos on the Melbourne will only show up if you have the correct body mods selected.  This doesn't account for many and most of the time you can see the decals straight away.



As these are previously untouched files, it should work perfectly with any other mods you may have installed.



Link below:



www.mediafire.com/?enmmtkmon2g
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3 years ago  ::  May 01, 2010 - 9:59AM #2
samlynch2
Posts: 2,118
So this is what you've been up to? Well, I ain't complaining! Im gonna go report this to SRM....



[whisper]After I download it
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Modder of Saint's Row 2 for two years.
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3 years ago  ::  May 01, 2010 - 12:04PM #3
80sMan
Posts: 357
Whoa
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3 years ago  ::  May 01, 2010 - 3:07PM #4
IdolNinja
Posts: 1,456
Every new mod you post just blows my mind. Amazing work, and I can't wait to check this out.



Also, have you considered having a go at making planes and helis customizable? I can get you a new additional mechanic to test with somewhere like the 2nd airport hangar if you're up for it.
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3 years ago  ::  May 01, 2010 - 3:07PM #5
Firespite
Posts: 900
Wow Red...  I didn't even think something like this was possible. O_O!
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3 years ago  ::  May 01, 2010 - 4:27PM #6
RedRage
Posts: 212

IdolNinja]Also, have you considered having a go at making planes and helis customizable?  wrote:

Also, have you considered having a go at making planes and helis customizable? I can get you a new additional mechanic to test with somewhere like the 2nd airport hangar if you're up for it.






You read my mind, I was going to look into that next!  If you know how to create a seperate outdoor mechanic that would be awesome; that's the main reason aircraft weren't included.

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3 years ago  ::  May 01, 2010 - 7:45PM #7
IdolNinja
Posts: 1,456
I'm on it! :D
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3 years ago  ::  May 02, 2010 - 2:35AM #8
samlynch2
Posts: 2,118
Shouldnt be so hard, just make a new car garage on a helipad like the police HQ (not really, just an example) then change *something* to make it compat with helis. The same with planes but at the airport.



I remember seeing a cts file about those....
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3 years ago  ::  May 02, 2010 - 5:41AM #9
80sMan
Posts: 357
this is so different
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3 years ago  ::  May 02, 2010 - 11:10AM #10
IdolNinja
Posts: 1,456

sam lynch2]Shouldnt be so hard, just make a new car garage on a helipad like the police HQ (not really, just an example) then change *something* to make it compat with helis. The same with planes but at the airport.



I remember seeing a cts file about those....






Except that it's not that easy. A mechanic is much different from a garage. Plus, I've already tried converting semi-broken over to a heli mechanic a while ago and moving the trigger out into the parking lot with no luck, even with with changing over the type of vehicle it services to helicopter. My guess is that there is something in the vehicle files themselves preventing this, similar to the restrictions on the taxis that RedRage figured out wrote:

Shouldnt be so hard, just make a new car garage on a helipad like the police HQ (not really, just an example) then change *something* to make it compat with helis. The same with planes but at the airport.



I remember seeing a cts file about those....[/quote]




Except that it's not that easy. A mechanic is much different from a garage. Plus, I've already tried converting semi-broken over to a heli mechanic a while ago and moving the trigger out into the parking lot with no luck, even with with changing over the type of vehicle it services to helicopter. My guess is that there is something in the vehicle files themselves preventing this, similar to the restrictions on the taxis that RedRage figured out.

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