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3 years her ::
May 09, 2010 - 7:05AM
#1
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After looking at RedRage's customization mod for taxi and realizing that the cvtf files are really compiled version of a vehicle _cus file it got me thinking about npcs and how the files are uneditable (any changes you make don't show up in game.)
Sure enough, all npcs have a compiled cvtf file that is packed in with all the meshes in meshes.vpp_pc. the npc cvtf file contains all their variant and clothing info which you can hex edit and change. This is the file controlling it and NOT the xtbl file. No wonder our changes to the xtbl never had any affect. There are probably also similar files for the main vehicle ones too that have all the variants.
I believe this is the key for getting a real pirate gang to work. i.e. dress them up in pirate outfits so they keep all their behaviour and still spawn in cribs and use voice samples. We may also be able to now create new npcs knowing how they work.
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3 years her ::
May 09, 2010 - 11:27AM
#2
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This is possibly a groundbreaking discovery, one that will open further doors in the huge world of SR2 modding! Congratulations, and well done!
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3 years her ::
May 09, 2010 - 11:29AM
#3
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Is it possible to edit the actual meshes themselves using something like 3D Max?
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3 years her ::
May 09, 2010 - 12:25PM
#4
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I don't know much (well, anything) about editing meshes. I think the general concensus though was that they are in their own propietary format though. Maybe the other modders can chime in.
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