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So can anyone rebalance a Toad?
3 years ago  ::  Jul 08, 2010 - 3:08AM #11
Jus_call_me_J
Posts: 10,216
That's super, when my Sensi has time I'll get some help to load that in for a looky looky. Thanks very much indeed



Of course being the sort of person that likes to have his cake AND eat it, is it possible to have a quads with the wheelie mod,



AND



Quads without so you still have the robust handling, and original features?
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3 years ago  ::  Jul 08, 2010 - 3:14AM #12
IdolNinja
Posts: 1,456
The only way to do that would be to clone the vehicle and have a new one, but... there is a limit to how many additional vehicles you can put in game before it crashes. That limit is two additional vehicles and the gentlemen mod already has a couple of them by foamcup (the O-Yeah, and ZRT Special.)
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3 years ago  ::  Jul 08, 2010 - 5:32AM #13
Jus_call_me_J
Posts: 10,216
I can dupe someone else's unmodded quad?



Thanks again for the new quad, it's all loaded and wheelies a treat, idf a bit harder than the sports bikes...



I LOVE IT
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3 years ago  ::  Jul 08, 2010 - 7:06AM #14
IdolNinja
Posts: 1,456

Jus_call_me_J]I can dupe someone else's unmodded quad?



Thanks again for the new quad, it's all loaded and wheelies a treat, idf a bit harder than the sports bikes...



I LOVE IT






You're thinking of save cloning.  wrote:

I can dupe someone else's unmodded quad?



Thanks again for the new quad, it's all loaded and wheelies a treat, idf a bit harder than the sports bikes...



I LOVE IT
[/quote]




You're thinking of save cloning. That is not what I'm talking about. I'm talking about cloning the code to allow a second vehicle in the game that uses the same assets as another but with different vehicle characteristics like speed, handling, etc.

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3 years ago  ::  Jul 08, 2010 - 5:32PM #15
foamcup
Posts: 248
I was thinking about cloning the vehicle so we can have both, now I have a good reason to get cracking on my mod again.    There must be a way!





EDIT!



The modified Toad will break the Trail Blazing activity.  Ramming cars will knock you off the vehicle.  I'm sorry, it totally slipped my mind, I beat Trail Blazing back in March when I got the game and promptly forgot about it.  Back to the drawing board!
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3 years ago  ::  Jul 09, 2010 - 3:12AM #16
Jus_call_me_J
Posts: 10,216
Sorry Sensi, I wasn't talking of save cloning...



I was wondering if a co op partner's Quad could be duped into my save with it's own characteristics?




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3 years ago  ::  Jul 09, 2010 - 8:44AM #17
Firespite
Posts: 900
You mean have a modded quad and an unmodded quad in the same game?  One that could pop wheelies and one that's like the original?



I think that isn't possible because the game - your game for instance - is loading the definitions for the vehicle from your own modded files.  Therefore, there probably isn't such thing as a partner's quad, really - when it spawns, I imagine it would just say HEY host, I want to spawn a quad!



And the host computer probably says, well okay, here's how you do it, and relays the modded information.
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3 years ago  ::  Jul 09, 2010 - 8:47AM #18
Jus_call_me_J
Posts: 10,216
So a quad is a quad is a quad, no matter who loads it in...



It's the host's settings that set the standards?



Shame that, thanks for scratching your head over it though
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