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3 years ago ::
Jul 10, 2010 - 3:47PM
#1
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Rafael was able to pull a list of all the pcu_* functions from the exe that can be called from lua scripts. These all relate to wardrobe and clothing slots:
pcu_can_create_outfit
pcu_category_nav_clear_slot
pcu_clear_obscured_slots
pcu_clear_preview_slot
pcu_create_outfit
pcu_delete_outfit
pcu_discard_slot
pcu_get_areas
pcu_get_categories_in_area
pcu_get_item_defaults
pcu_get_items_in_category
pcu_get_owned_item_info
pcu_get_slot_info
pcu_get_store_info
pcu_get_variants
pcu_get_wear_options
pcu_is_bra_category
pcu_is_current_item_worn
pcu_is_item_needed_for_outfit
pcu_is_item_owned
pcu_is_multi_slot_conflict
pcu_is_streaming_done
pcu_is_underwear_category
pcu_is_wearing_item
pcu_purchase_outfit
pcu_purchase_slot
pcu_remove_clothing
pcu_remove_clothing_not_undergarments
pcu_report_avail_mp_badges
pcu_report_item_colors
pcu_report_logos
pcu_report_outfits
pcu_reset_handle
pcu_set_active_category
pcu_set_mp_badge
pcu_set_slot_info
pcu_set_slots_empty
pcu_set_suits_active_category
pcu_wear_current_clothing
pcu_wear_outfit
pcu_wear_store_outfit
pcust
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3 years ago ::
Jul 10, 2010 - 7:47PM
#2
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I don't *really* know what this is. I just see a big list - how is it useful/can it be used?
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3 years ago ::
Jul 10, 2010 - 7:56PM
#3
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Well, don't you want to understand how the scripting works and what we can do with the built in functions already present in the exe? This is a first step towards documenting what all the clothing functions and slots are. Plus, when we start scripting our own stuff, we can use any of these functions. For example, we could create a mission where we have to disguise ourselves as a Ronin and sneak into a Stronghold. We could use some of these functions in the lua script to change our clothing for the mission.
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3 years ago ::
Jul 10, 2010 - 8:03PM
#4
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Your ideas intrigue me and I wish to subscribe to your newsletter.
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