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Updated Saints Row 2 tools
3 years ago  ::  Jul 11, 2010 - 2:47PM #1
minimaul
Posts: 108
I've fixed a bug in the Saints Row 2 modding tools from Rick.



Previous versions of the Gibbed.SaintsRow2.ExtractPackage tool would not overwrite existing files properly. If the file being written to contained more data than the file being extracted (if you'd modified it accidentally and were trying to replace it with a good copy, for example), it would still have some of the contents of the old file remaining.



This fixes this.



New public SVN: public-svn.tomjepp.co.uk/saintsrow2/bran...

This SVN repository will only be updated with builds that have been tested to extract all of the vpp_pc packages (such as common.vpp_pc and patch.vpp_pc). I've branched from Revision 15 of the old SVN (the latest).



Prebuilt executables: tomjepp.co.uk/files/sr2/updated%20tools....



If anyone has any questions or issues, post here.

If anyone has any fixes or new functionality for these tools, let me know too, and I'll see about committing them and/or getting you SVN write access.
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3 years ago  ::  Jul 11, 2010 - 7:29PM #2
foamcup
Posts: 248
Neat! I never would have ran into that bug in a million years, but it's nice to have it fixed.  I have a feature request:  How about a GUI to do some hand holding for the newbs.  I've noticed they like to alter the batch file commands and then have the nerve to wonder why the tools don't work.  
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3 years ago  ::  Jul 11, 2010 - 8:33PM #3
minimaul
Posts: 108
Yeah, this is something I'm planning, but in my opinion, things like texture tools and mesh tools are more important ;)



Just a quick fyi, all future versions of these tools will be built on .NET 4. Even if I don't use the new functionality, it's just generally faster, especially on 64-bit machines.



You should get this automatically through Windows Update, but if you don't have it, it's available here: www.microsoft.com/downloads/details.aspx...
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3 years ago  ::  Jul 11, 2010 - 8:50PM #4
IdolNinja
Posts: 1,456
It's really fantastic to see some dev talent focusing on improving and creating a bigger and better toolset for all of us modders here. It was also a real pleasure working with you earlier today, and your input on the lua clothing issues was a huge help in leading me to a solution to finally squash those bugs.



You have my sincere gratitude and support for your work here, and I'll do anything in my power to help in whatever way I can.
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3 years ago  ::  Jul 12, 2010 - 8:56AM #5
minimaul
Posts: 108
One of the things I've changed for the next release of these tools is quite simple but helpful for those just starting to use BuildPackage:

instead of it saying this when you run it with no parameters



E:Saints Row 2updated tools>Gibbed.SaintsRow2.BuildPackage.exe

Gibbed.SaintsRow2.BuildPackage.exe <package.vpp_pc> <directory> [<directory>[, <directory>[, ...]]]






it says:



E:Saints Row 2Dev SVNtrunkGibbed.SaintsRow2.BuildPackagebinDebug>Gibbed.SaintsRow2.BuildPackage.exe

Gibbed.SaintsRow2.BuildPackage.exe <package.vpp_pc> <directory> [<directory>[, <directory>[, ...]]]

Typically:

Gibbed.SaintsRow2.BuildPackage.exe "patch.vpp_pc" "modified" "extractedpatch"






This is because when I started using BuildPackage, I passed modified and extractedpatch backwards and there's no real documentation to tell you what order they should be in except some batch files.

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3 years ago  ::  Aug 04, 2010 - 2:17PM #6
Tidosho
Posts: 249
Hey Minimaul!



Thanks for taking a weight off my shoulders! Gibbed's Tools was one of the things I was trying to fix, and improve. I'm OK with .NET, it's my fave language as well as Mono on Linux, I do XNA coding with .NET on Xbox360 and Windows Live.



It seriously needs an overhaul, a name change (Gibbed? Silly name) and other stuff. I took over Rick's SaintsModding Wiki, in the middle of converting it to an all in one portal, and am trying desperately to keep up here with work picking up, and my girlfriend buying a webhost datacentre, wanting me to help upgrade 1000 rackmount servers. Damn, life isn't working as I planned.



Don't give up on me guys. I haven't gone, and am just as dedicated. I get distracted when going to do stuff, bear with me!
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3 years ago  ::  Aug 06, 2010 - 4:31PM #7
minimaul
Posts: 108
Hey Tidosho,



It's better to discuss this in community.saintsrow.com/forums/topic/448... - this is where I post updates now.

I'm leaving the original Gibbed tools with their original names out of respect to their original author more than anything else. New tools have more descriptive (and shorter) names - like PegTool.





To everyone else - real life interferes! I've got some large-ish updates to the Saints Row 2 tools coming soon, including a save editor that allows you to edit quite a few things now, and a GUI for unpacking and repacking packages in a user-friendly way - it tries to enforce the generally accepted folder structure (modding, moddingextractedcommon, moddingextractedpatch and moddingmodified). I _may_ make a launcher that automatically rebuilds patch.vpp_pc if you've modified things in your modified folder.
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3 years ago  ::  Aug 06, 2010 - 4:45PM #8
IdolNinja
Posts: 1,456
Minimaul, we're all behind you on this. You've already given the community so much with your current toolset and progress that I'm sure we can all wait patiently a little longer. :)



Also, if you develop a gui tool to build patches on the fly I can probably start putting together isolated source packages (modified folders) to use for almost every single mod out there for it since I'm intimately familiar with all of them from gotr, including a lot of the stuff that has been unused like the skateboard/skating walk animations.
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