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The Custom Texture Thread
3 years ago  ::  Oct 20, 2010 - 3:09PM #111
Firespite
Posts: 900
It looks pretty sharp as it is. 



Which gave me an idea - what if you could make the logo stand out from the clothing, so it looks more like an embossed shirt or something?  I'm guessing that would require a bump map though, which I'm not sure SR2 supports, and certainly not for logos.  It'd make it different, though.




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3 years ago  ::  Oct 20, 2010 - 4:00PM #112
IdolNinja
Posts: 1,456

Firespite]

Which gave me an idea - what if you could make the logo stand out from the clothing, so it looks more like an embossed shirt or something?  wrote:



Which gave me an idea - what if you could make the logo stand out from the clothing, so it looks more like an embossed shirt or something?  I'm guessing that would require a bump map though, which I'm not sure SR2 supports, and certainly not for logos.  It'd make it different, though.







That's actually a slight bevel/emboss blending option in Photoshop along with an extremely subtle drop shadow. Subtle like a mere 1 pixel outline with a spread of only 3. I could probably make the emboss stand out A LOT more. I'm still a little lost on the clothing textures though, so maybe someone like Public_Enema could chime in on them.

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3 years ago  ::  Oct 20, 2010 - 6:50PM #113
BernardtheBeast
Posts: 49
Clothes, bodies, objects--all that has bump maps. I don't think the Emblems / Logos do however. Remember, if they did, then your custom logos would have the default logo's (the logo you're replacing) bump maps, which would be instantly noticable.



Firesprite]I'm guessing that would require a bump map though, which I'm not sure SR2 supports, and certainly not for logos.






My muscle mod amplifies the depth of bump maps, so yes SR2 supports them, heheh--but logos I agree on it being doubtful. In fact, I feel almost certain of it.



*Using bevel and emboss in Photoshop is a great and clever way to make artificial bump maps, but remember they won't be affected by lightmaps in the game world. Shadow from a top-down perspective would work in most situations, but some of the lighting in strip clubs and such might make it seem a bit odd. But honestly, custom logos are awesome anyway, and it certainly wouldn't subtract from gameplay or anything--so good luck and cool stuff! Very groovy progress so far!  wrote:

I'm guessing that would require a bump map though, which I'm not sure SR2 supports, and certainly not for logos.[/quote]




My muscle mod amplifies the depth of bump maps, so yes SR2 supports them, heheh--but logos I agree on it being doubtful. In fact, I feel almost certain of it.



*Using bevel and emboss in Photoshop is a great and clever way to make artificial bump maps, but remember they won't be affected by lightmaps in the game world. Shadow from a top-down perspective would work in most situations, but some of the lighting in strip clubs and such might make it seem a bit odd. But honestly, custom logos are awesome anyway, and it certainly wouldn't subtract from gameplay or anything--so good luck and cool stuff! Very groovy progress so far! 


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3 years ago  ::  Oct 21, 2010 - 2:32AM #114
IdolNinja
Posts: 1,456
You best just hold on to something because these funky new 70s Blacksploitation logos are ready to explode all up in ya.



Pam Grier as Foxy Brown doing it to ya









He's the no-nonsense private dick who has sex with all the chick. Can you dig?







DYNAMITE! DYNAMITE! DYNAMITE!







You're gonna make your fortune by and by with some Superfly!









And finally... Dolemite is his name and fucking up motherfuckers is his game! Hooha!







And something that totally blew my mind from Public_Enema. Give it up for the baddest graphic artist in Stilwater. He knocked this one right out of the park:







A few more sci fi ones since I was bored and couldn't sleep:
















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3 years ago  ::  Oct 21, 2010 - 10:43AM #115
public_enema
Posts: 42
Really digging all these custom logos. We're getting spoilt for choice.
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3 years ago  ::  Oct 22, 2010 - 2:59AM #116
Firespite
Posts: 900
Wow, every single one of those logos is excellent.



The Black Dynamite one makes me laugh. haha
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3 years ago  ::  Oct 22, 2010 - 5:44AM #117
public_enema
Posts: 42
Continuing in the same vein, here's the load screen text given the GOTR treatment.







also, I redid the swat van logo.







Will look into spray tags next.






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3 years ago  ::  Oct 22, 2010 - 7:32AM #118
Firespite
Posts: 900
Public, you're awesome.  You're helping to give the game a facelift.
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3 years ago  ::  Oct 22, 2010 - 7:58AM #119
samlynch2
Posts: 2,118

public_enema]Continuing in the same vein, here's the load screen text given the GOTR treatment.











I'm not one to judge awesomeness, but maybe you should make the " wrote:

Continuing in the same vein, here's the load screen text given the GOTR treatment.






[/quote]




I'm not one to judge awesomeness, but maybe you should make the "Saints Row 2" a little smaller, so that it doesn't block most of the wings.

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3 years ago  ::  Oct 22, 2010 - 8:15AM #120
public_enema
Posts: 42
Hmm, you know what, thats not a bad idea at all. I was only trying to preserve the original dimensions, but I'll tweak it and check.
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