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SR2 Load Screen template
3 years ago  ::  Oct 28, 2010 - 9:28PM #1
IdolNinja
Posts: 1,456
I was able to find the tilesheet with all the individual black curly pieces that make up the borders of the loading screens and create a template to use. This would be extremely handy for anyone who wants to use pegtool and photoshop to create their very own loading screens.



finalack.com/Idol/loadscreen_template_sr...



*** NEW ***



Here is an even easier and closer way to do this using Gimp with a special gradient map designed by Curly Haired Boy who is one of the gents and a good friend.



If you don't already have GIMP, then download and install it:

www.gimp.org/



Download Curly's Gradient Map:

finalack.com/Idol/SR2_Loadscreen_Gradien...



Put this new gradient file here:

c:users[profile name].gimp 2.6gradients



Restart GIMP (if it's open)



In the righthand pane select the Gradient tab and then select the new map which is named "SR2 for idol" (you can thank curly for that. lol.)







In the main GIMP window, click menu File/open, and open your image file you want to use for the loading screen:







With your image now open, click menu Colors/Map/Gradient Map







In the right pane, click the white layers tab at the top left, then select the duplicate button in the middle. This will create a background copy layer of the original image:







In the main window with your picture, select menu Filter/Blur/Gaussian Blur







In the gaussian blur dialogue box choose 30 for either value and click ok







In the right pane, click the drop down arrow button to the right of Mode and change the Mode to Overlay:







In the main window click menu Colors/Desaturate.







Click Ok to use default settings.







Save the file and you're almost done!



The last step is importing into photoshop with the background black layer template and tweak the color a little bit if needed:

finalack.com/Idol/loadscreen_template_sr...



Here's the finished loading screen from gimp after a little bit of tweaking in photoshop.







I have found that the best settings to tweak are Hue/Saturation. I find that raising Hue slightly and lowering Saturation slightly works great. I do this adjustment while a few of the original loading screens pics are also open to compare against the new pic.



And here's an original loading screen for reference







And here's the old manual one I did by hand in photoshop:







As you can see, the gimp one looks a lot closer to the original with curly's gradient map. :)



Enjoy!





*** OLD INSTRUCTIONS (REPLACED BY ABOVE GIMP ONES) ***



Here's the PSD template with the layers:

finalack.com/Idol/loadscreen_template_sr...



To manipulate the colors and look to imitate the SR2 original ones:

1. Desaturate the image so it's black and white

2. Adjust Brightness/Contrast:

* Brightness -20

* Contrast +50

^This gives it that harsh bloom look

3. Adjust color balance:

* R +100

* G +0

* B -100



4. Adjust color balance AGAIN further pushing B into the negative to give it even more yellow and slightly pushing R into the positive. Suit to taste.



Have fun and make sure to post some pics if you use it! :D
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3 years ago  ::  Oct 22, 2010 - 12:33AM #2
public_enema
Posts: 42
Sweet..
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3 years ago  ::  Oct 22, 2010 - 1:14AM #3
IdolNinja
Posts: 1,456

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3 years ago  ::  Oct 22, 2010 - 1:18AM #4
Jus_call_me_J
Posts: 10,216
Nice work Ninja



That one with your MC looks great...
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3 years ago  ::  Oct 22, 2010 - 2:56AM #5
Firespite
Posts: 900
Coooool!  Simple but extremely awesome.  You could add all kinds of GotR-themed SR2 pictures with this.



Question though - is there a cap on loading screens, or is it possible to keep making new one and adding them to the game?



The ME2 screenshot is most effective because of the game's high graphics quality, it looks great.



Edit: I guess what I mean is the ME2 picture looks like it has bling.  If you added lens flare to your MC's sunglasses like in masayumemasa's video it would be 50-ish% more awesome!


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3 years ago  ::  Oct 22, 2010 - 3:02AM #6
IdolNinja
Posts: 1,456
I'm not sure if there is a cap. I was planning on just replacing the existing screens with subtle differences in GotR.  A new character here, a different vehicle there. Just for fun. Fat pirate peeking out from behind a wall. Maybe get Sam to swap a character around etc. Something subtle to make a player think "did I really just see what I think I saw," without completely changing things around.



city_load.lua is where the pegs are defined for the loading screens. The thing is that the engine always plays the same three pegs on save load from whatever last mission was completed. If it reaches the end time for the third one then it loops back to the first. So if I did put in a fourth new one then it will probably never even display on a faster box. I know on my PC I barely see the third image before it's finished loading.



Here's an example of what I'm talking about. Modifying the cutscene to replace the Kenshin in the screenshot with a Peewee. Snapping a screenshot of this same frame (but on a Peewee instead,) and then using that as the new loading screen (but not permanently modifying the cutscene.)




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3 years ago  ::  Oct 22, 2010 - 3:21AM #7
Firespite
Posts: 900
That's going to be crazy. :D  I didn't think texture editing could be applied to much other than clothing logos, but the list of things you're editing keeps on growing, from the skin color swatches to this to the title screen - it's like someone opened the Pandora's Box of modding, only without the mass genocide.
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3 years ago  ::  Oct 22, 2010 - 7:27AM #8
public_enema
Posts: 42
'Nuff said.




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3 years ago  ::  Oct 22, 2010 - 7:30AM #9
Firespite
Posts: 900
lol This makes otherwise mundane screenshots look spiffing.
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3 years ago  ::  Oct 22, 2010 - 8:15AM #10
samlynch2
Posts: 2,118
 I might have done mine wrong :(




 

 It looks a little messy. I'll work on it a little more so I can catch up with y'all :P
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