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GTA IV Trainer Mod - Ideas for SR2
3 years ago  ::  Nov 05, 2010 - 2:27AM #1
IdolNinja
Posts: 1,456
I've been messing around with the Grand Theft Auto IV Simple Trainer the last few days along with a few other GTA IV mods:

www.gta4-mods.com/script/simple-trainer-...



The trainer adds a lot of awesome features though that I think we may be able to adapt for SR2:



* Key bindings to commands - We have a phone for cheats in SR2, but the GTA trainer has keybindings. For example, RCtrl+Num 1 will fix the car. All keybinginds in the trainer are configurable with a ini. It would save tons of time being able to use these to activate cheats/scripts.



* Flip car



* Gravity gun - Draw in and push objects away



* No ragdoll



* Super jump and super speed



* Spawn in any vehicle anywhere. I spawned in a huge pile of boats at the airport in front of a ramp and then jumped them in my motorcycle that I spawned in. While at the apex of the jump, I created an explosion directly on top of myself (with god mode on naturally.) These kind of shenanigans would be amazing in sr2 if we could start creating our own objects whenever and wherever we want while playing.



* Teleport to pre-saved locations with keyboard shortcuts. You can also save your current xyz as a new custom teleport destination, and then teleport there at any time later. This would be extremely handy for mod testing.



* Access to all radio stations outside the car and setting a favorite station you can go to with a single keypress.



* Police ignore you - No matter what you do, they will not aggro (including killing them)



* Car god mode



* Give the player a set of weapons (instead of just 1.) The SR2 mission lua scripts can do this already, but we can't activate them while in the world.



* Free camera - Great for machinima stuff. I know that foamcup has made some progress with a first person camera, so if we could adapt that if we could find a way to move the player around.



I think the trick to many of these things will be to try and get a new options menu created that will allow us to turn these features off and on, or set values for them. the other key will be tied to the ability to run our own lua scripts while in-game via a console.



If anyone has any ideas or input, please post them!
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3 years ago  ::  Nov 01, 2010 - 3:16PM #2
Luke
Posts: 4,480
A cheats menu? Instead of going through the menus as well as having to dial numbers for cheats you haven't unlocked yet.
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3 years ago  ::  Nov 01, 2010 - 6:04PM #3
Firespite
Posts: 900
I've wanted most of those things forever, more or less.  Probably an actual trainer would work best, but that would mean an external program on top of everything else, which only adds tedium to the process.



So clearly a mod is the way to go - and a console is a great idea, but I wasn't aware we had one yet?  Or at least not for public perusal?



It would be interesting if you could make a fly mode by building from the skydiving, but that's probably getting into the realm of "Wouldn't it be nice."
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3 years ago  ::  Nov 02, 2010 - 6:27PM #4
AlexLB
Posts: 71
Nice!

But how will it be made? Maybe I made this question so soon, but will it be built inside the game, adapted on the patch_pc.vpp or maybe using a future Script Hook? As far as I know there's a asi loader for GTA IV, I don't know if it would be possible to make one for SR2 too.

By the way, sjaak327 is a nice guy with an awesome talent, I had the chance to talk with him twice and work in a project which he was helping too. :)


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3 years ago  ::  Nov 02, 2010 - 6:33PM #5
IdolNinja
Posts: 1,456
That's just it. Nobody knows what's really possible yet until we start discussing it and working through it. We've got to start somewhere. ;)



Is sjaak327 one of the modders for gta who worked on the loaders/hooks? Maybe you could see if he's potentially interested in working with sr2. I could probably even buy the game off Amazon and give him the reg code if he's interested.
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3 years ago  ::  Nov 02, 2010 - 7:36PM #6
AlexLB
Posts: 71
No, most of the guys who made those loaders and hooks left the modding scene, IV modding died too fast...

I'll try to contact him. He's pretty busy sometimes,but when he can, he's on GTA Forums helping people and improving his trainer. I'll give a try. :)



EDIT: I sent a PM to him on GTA Forums.


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3 years ago  ::  Nov 05, 2010 - 1:00AM #7
minimaul
Posts: 110
I wonder how much of this would be quite easily doable on top of the existing SR2 powertools. I think quite a lot. 
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3 years ago  ::  Nov 05, 2010 - 1:09AM #8
IdolNinja
Posts: 1,456

minimaul]I wonder how much of this would be quite easily doable on top of the existing SR2 powertools. I think quite a lot.  wrote:

I wonder how much of this would be quite easily doable on top of the existing SR2 powertools. I think quite a lot. 







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3 years ago  ::  Nov 05, 2010 - 2:24AM #9
AlexLB
Posts: 71
Damn! skaak327 didn't answer me yet...Maybe his PM box is full or something else...

He usually recieves tons of PMs from people asking for help, so... I could ask on facebook, but he's almost never online., i'll try to get his MSN with a friend o' mine. It would be amazing to see him on The Row.



I wish I could help with programming, but my knowledgement is just limited to a lil' bit of C#,
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2 years ago  ::  Jun 15, 2011 - 11:45PM #10
Jin
Posts: 118
Hate to resurrect a 6+ month old thread like this, but a while back I was experimenting with the Lua scripts in SR2 to do just this. I was doing pretty good too. Had a custom menu setup in the pause menu where I was testing writing basic stuff out. The problem I had was that calling to external functions didn't seem to work at all. I wonder, if anyone is still interested in this idea, would they be willing to help me figure out the problem? I'm no Lua expert, and back then I didn't have as much time as I do now, but I'm definately going to look into this again. I don't think a scripthook is necessary since we can already pack the Lua scripts into the patch file. I also haven't tried leveraging the lua_print() functionality of the SR2 Powertools yet. I'm going to look into this a bit more before I leave for the weekend.
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