|
2 years ago ::
Sep 11, 2011 - 11:59PM
#1
|
|
|
Hi I Was just Wondering If There is A Mod That Can Add A Grenade Launcher Or Another Weapon Onto The Ar40 Xtnd.
Like the AR50 Grenade launcher
Because That Will be awesome
Thanks
Saint20
|
|
|
|
2 years ago ::
Sep 12, 2011 - 1:17PM
#2
|
|
|
Why not doing it yourself? it is easier to do than you may think
all you need is the weapon.xtbl file
then you only have to supplement the m16 with the ar50_launcher
really simple, just copy the things you think it is important from the ar50 to m16
maybe this will help you too, for adding some extra fun in your weapons ;)
then rebuild your patch.vpp file and try it
if you need any help, just ask and we will try to help you as best as we can
|
|
|
|
2 years ago ::
Sep 13, 2011 - 12:29AM
#3
|
|
|
Hi Pinnhead Can you help me With my Editing Please
When i Used gibbes tools to make the patch i put the Patch file in where saints row 2 is installed but When i try To Play the game the loading starts at the main menu & it gets stuck at 40%
When I put My Old Patch in it works fine
i Dont Know Why It Wont Work
I wanted to keep the Sounds for the M16 but i dont know if thats the problem
<Weapon>
<Name>m16</Name>
<Weapon_Class>rifle</Weapon_Class>
<Trigger_Type>burst</Trigger_Type>
<Magazine_Size>=300</Magazine_Size>
<Range_Max>300</Range_Max>
<Sound_Radius>60</Sound_Radius>
<Damage_Max>
<NPC_Damage>200</NPC_Damage>
<Player_Damage>65</Player_Damage>
</Damage_Max>
<Projectile_Info>
<Model>rpg_projectile</Model>
<Speed>35</Speed>
<Gravity>-3</Gravity>
<Fuse_Time>3800</Fuse_Time>
<Attached_Effect>rpg_a_smk_trail</Attached_Effect>
<Projectile_Flags>
<Flag>sticky</Flag>
<Flag>has light attached</Flag>
<Flag>rocket flight</Flag>
<Flag>guided</Flag>
<Flag>attach_effect_after_ignition</Flag>
</Projectile_Flags>
<Mass>10</Mass>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
<Foley_Name></Foley_Name>
<Fade_Out_Time>0.0</Fade_Out_Time>
<Post_Ignition_Speed>65</Post_Ignition_Speed>
<Projectile_Ignition_Delay_MS>600</Projectile_Ignition_Delay_MS>
<Ignition_Effect>rpg_a_ignite</Ignition_Effect>
<Sound>WEP_RPG_LOOP</Sound>
<AI_Can_Guide>2000</AI_Can_Guide>
</Projectile_Info>
<_Editor>
<Category>Entries:Ranged</Category>
</_Editor>
<Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
<Animation_Group>AK</Animation_Group>
<AI_Range_Max>225</AI_Range_Max>
<Brass>Rifle</Brass>
<Muzzle_Effect>muzz_md</Muzzle_Effect>
<Flags>
<Flag>clip separate</Flag
<Flag>constant vfx on combat ready only</Flag>
<Flag>secondary trigger fires grenades</Flag>
</Flags>
<Clip_Mesh>
<Filename>p_m32mag.smeshx</Filename>
<Preload>true</Preload>
</Clip_Mesh>
<Category>WPNCAT_RIFLE</Category>
<PlayerWeaponSpread>
<SpreadMinMax>
<Player_Spread_Max>2.5</Player_Spread_Max>
<Player_Spread_Min>0.35</Player_Spread_Min>
<SpreadMovementMultipliers>
<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
<Movement_Multiplier_Sprint>2.0</Movement_Multiplier_Sprint>
<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
</SpreadMovementMultipliers>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
</SpreadMinMax>
<SpreadDynamics>
<Player_To_Spread_Max>9</Player_To_Spread_Max>
<Player_To_Spread_Min>600</Player_To_Spread_Min>
<SpreadDynamicMultipliers>
<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
</SpreadDynamicMultipliers>
</SpreadDynamics>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
</PlayerWeaponSpread>
<NPCWeaponSpread>
<SpreadMinMax>
<NPC_Spread_Max>5</NPC_Spread_Max>
<NPC_Spread_Min>0.5</NPC_Spread_Min>
<SpreadMovementMultipliers>
<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
</SpreadMovementMultipliers>
<SpreadTargetMovementMultipliers>
<Target_Movement_Multiplier_Walk>1.45</Target_Movement_Multiplier_Walk>
<Target_Movement_Multiplier_Run>1.65</Target_Movement_Multiplier_Run>
<Target_Movement_Multiplier_Sprint>1.75</Target_Movement_Multiplier_Sprint>
<Target_Movement_Multiplier_Vehicle>1.5</Target_Movement_Multiplier_Vehicle>
</SpreadTargetMovementMultipliers>
</SpreadMinMax>
<SpreadDynamics>
<NPC_To_Spread_Max>5</NPC_To_Spread_Max>
<NPC_To_Spread_Min>650</NPC_To_Spread_Min>
<SpreadDynamicMultipliers>
<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
</SpreadDynamicMultipliers>
</SpreadDynamics>
</NPCWeaponSpread>
<Tracer_Frequency>1</Tracer_Frequency>
<feedback_name_shot_in_vehicle>IV_WF_RF_M16</feedback_name_shot_in_vehicle>
<feedback_name_shot_on_foot>OF_WF_RF_M16</feedback_name_shot_on_foot>
<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
<Reload_Clip_Mesh>
<Filename>p_m32mag.smeshx</Filename>
</Reload_Clip_Mesh>
<pickup_info>
<min_ammo_given>0</min_ammo_given>
<max_ammo_given>1</max_ammo_given>
</pickup_info>
<Time_Management>
<Refire_Delay>75</Refire_Delay>
</Time_Management>
<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
<Ammo>Bullet Rifle</Ammo>
<Inv_Slot>rifle</Inv_Slot>
<Ammo_per_Shot>0</Ammo_per_Shot>
<Audio>
<Fire_Sound>M16_FIRE_PLAYER</Fire_Sound>
<NPC_Fire_Sound>M16_FIRE_NPC</NPC_Fire_Sound>
<Secondary_Fire_Sound>XM8_GRENADE_FIRE</Secondary_Fire_Sound>
<Fire_Release_Sound>M16_RELEASE_PLAYER</Fire_Release_Sound>
<NPC_Fire_Release_Sound>M16_RELEASE_NPC</NPC_Fire_Release_Sound>
<Reload_Sound>M16_RELOAD</Reload_Sound>
<No_Ammo_Sound>M16_DRY</No_Ammo_Sound>
<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
<MeleeSound>
<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
</MeleeSound>
</Audio>
<Constant_Effects>
<Constant_Effect>
<Effect>holt_laserline</Effect>
</Constant_Effect>
</Constant_Effects>
<Target_Glare>laser_dot</Target_Glare>
<Explosion>Grenade</Explosion>
<Alt_Trigger_Type>Double</Alt_Trigger_Type>
<Alt_Time_Management>
<Refire_Delay>1000</Refire_Delay>
</Alt_Time_Management>
<Fine_Aim_Animation_Group>Sniper</Fine_Aim_Animation_Group>
<Alt_Muzzle_Effect>muzz_gren_launch</Alt_Muzzle_Effect>
<Underwater_Explosion>Underwater Large</Underwater_Explosion>
<Spinebend_Limits>Rifle</Spinebend_Limits>
<Strafe_Angles>Rifle</Strafe_Angles>
<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
<Tracer_Effect>gun_tracer</Tracer_Effect>
<Target_Lockon>
<Lockon_Time_MS>1000</Lockon_Time_MS>
<Locking_Size_Multiplier>0.35</Locking_Size_Multiplier>
<Beep_Timing_Slowest>1.0</Beep_Timing_Slowest>
<Beep_Timing_Fastest>0.1</Beep_Timing_Fastest>
<Angle_From_Reticule>7.5</Angle_From_Reticule>
<Angle_From_Reticule_Lose_Target>20</Angle_From_Reticule_Lose_Target>
<Locking_Rotation_Furthest_Angle>45</Locking_Rotation_Furthest_Angle>
<Locked_Size_Multiplier>0.2</Locked_Size_Multiplier>
</Target_Lockon>
<feedback_name_shot_in_vehicle_alt>OF_WF_RPG_Launcher</feedback_name_shot_in_vehicle_alt>
<feedback_name_shot_on_foot_alt>OF_WF_RPG_Launcher</feedback_name_shot_on_foot_alt>
</Weapon>
|
|
|
|
2 years ago ::
Sep 13, 2011 - 10:30AM
#4
|
|
|
same by me, it only goes to 40%
hmmm, did you write the code in one single try, or did you add thing for thing in tiny steps, because of that you know on which lines the game crashes, and that is a big help, but now i can't see any problems in that code
maybe you should mod your m16 step by step, adding little changes in it, and then test it if it works the way you want, otherwise you can have 100 problems and you don't know if all get fixed
maybe the other modders see the problem in that code?
|
|
|
|
2 years ago ::
Sep 13, 2011 - 4:18PM
#5
|
|
|
You have a = in your magazine size. It only takes one small typo for the game to screw up on you. Like Pinnhead suggested, it's a good idea to make changes one at a time and test them rather than do the entire thing at once.
|
|
|
|
2 years ago ::
Sep 13, 2011 - 6:49PM
#6
|
|
|
Could it be Conflicting With The Ar50 Grenade launcher And making The game Get Confused & Stuck At 40%
i've Also Got "The GentleMen Of the Row 1.8 Mod On".
It Might be that. I'm Still Trying to Fiqure it out.
I Found A Mistake ( Where it Says Double Should be Single
I Have A Feeling That its The Gentlemen Of The Row 1.8 Mod Thats Doing It.
</Audio>
<Constant_Effects>
<Constant_Effect>
<Effect>holt_laserline</Effect>
</Constant_Effect>
</Constant_Effects>
<Target_Glare>laser_dot</Target_Glare>
<Explosion>Grenade</Explosion>
<Alt_Trigger_Type>Double</Alt_Trigger_Type>
<Alt_Time_Management>
<Refire_Delay>1000</Refire_Delay>
</Alt_Time_Management>
|
|
|
|
2 years ago ::
Sep 15, 2011 - 8:06AM
#7
|
|
|
You have a = in your magazine size. It only takes one small typo for the game to screw up on you. Like Pinnhead suggested, it's a good idea to make changes one at a time and test them rather than do the entire thing at once.
Tedious but effective, I must say.
Modder of Saint's Row 2 for two years.
|
|
|
|
1 year ago ::
Dec 27, 2011 - 8:26AM
#8
|
|
|
has anyone thought of replacing the frag as a tear gas launcher or smoke frag inn place of the explosive?
|
|
|