|
2 years hace ::
nov 10, 2011 - 2:36
#1
|
|
|
I wonder if the co-op mode has seamless drop in drop out that suggests people to play who are close to you if you have the setting checked. Like in Dead Island. That was amazing.
Probably not though.. Would be nifty. We could even make it into an assassin game for people who leave it on public.
"~I am the third, a master, a sentinel of awakeness, I hold truth like a torch, shadows flicker before me, rapid eye follow the, chain of thought, until the silence ends~" - Rain of Brass Petals
|
|
|
|
2 years hace ::
nov 10, 2011 - 6:16
#2
|
|
|
Like in all co-op games, there's a confirmation message that someone would like to join your game. You can either accept or deny that user.
Follow me on Twitter - @One_Letter (http://www.twitter.com/One_Letter)
|
|
|
|
2 years hace ::
nov 10, 2011 - 4:06
#3
|
|
|
Thanks for the response, V-singular. ^^
"~I am the third, a master, a sentinel of awakeness, I hold truth like a torch, shadows flicker before me, rapid eye follow the, chain of thought, until the silence ends~" - Rain of Brass Petals
|
|
|
|
2 years hace ::
nov 10, 2011 - 4:57
#4
|
|
|
I wonder if the co-op mode has seamless drop in drop out that suggests people to play who are close to you if you have the setting checked. Like in Dead Island. That was amazing.
Probably not though.. Would be nifty. We could even make it into an assassin game for people who leave it on public.
that was opne of the worst things about dead island because it ddidn't work half the time due to dead island being a buggy glitched pre beta piece of S***! argh.
"Hows that for a slice of fried gold" PSN: hero-toxiko
|
|
|
|
2 years hace ::
nov 10, 2011 - 4:58
#5
|
|
|
dead island was so bad, i stutter words i type when talking about it.
"Hows that for a slice of fried gold" PSN: hero-toxiko
|
|
|
|
2 years hace ::
nov 10, 2011 - 5:45
#6
|
|
|
The assumption was that it would work as intended when Volition did it. The implication of a map on the website that tracks player movements provided reason for the question. I didn't say: "Please make it a buggy drop-in drop-out that doesn't work." The question was about the intended implementation. It would have made sense for it to exist because of the map feature that is being added to the SR3 website. The one where you track player movement. Remember how it was a map based system in DI? I'm sure they will have some use for the map feature other than just seeing where someone is on the map... This will be interesting if this wasn't the intent. I was mostly poking around for info about the map feature of the website.
"~I am the third, a master, a sentinel of awakeness, I hold truth like a torch, shadows flicker before me, rapid eye follow the, chain of thought, until the silence ends~" - Rain of Brass Petals
|
|
|