1. Begining Starts Us Off In A Bank In StilWater Why is There a Syndicate Bank In StilWater And Why Is SteelPort Swat In StilWater Look At The Attack Chopper Says SteelPort Police and if u was in StilWater Why Cant U ever See it again
2. Gats Suposted Death On The Plain When U Hear the Mic Get Cut off With A gun U Jump Out Fall Grab Shaundi After U see a plane Comming Your MC Says Ill Go in Kill That **** Phillipe And Jump Back out when we went threw it there was no phillipe there was no Gat No Viola No KiKi why Dident Ur Mc Know it was a Differnt Plane
3.Weapons I Liked The Other Way it was Hmm I was This Revolver and oh i want this Hand gun and another just like it to pair Not Automaticly have to use 2 all the time give us more choices in weapons
4. Ur Pent House Apartment Why Cant We Choose Our HQ To Be Yea nice place but what if we get a better place and we want that as our HQ Also Have u noticed It Gets Blowen up But When We Return its Perfectly fine and a Votl Crashes into it Were is the dammage i would think the place would not be standing after the crap its taken
5. Phillipes Death Wow SO short for a crimminal Mastermind A smart guy would of moved when he saw it not look up and think ****! instead of saying one word he could have moved in time and if it was a express Elevator that means its fast and how long it took to get free and get down he would be in a car gone also he has a heli pad on his roof why dident he take that Viola and Kiki always with him were was they
6. Brutes The Clones We Take or blow up the Cloning Facity we know of why dose more and more keep comming shouldent the MC Think To Find The Other Facity For Cloning
7. If matt Miller Could Hack a heli Coppter why couldent he hack SteelPort Police and Charge them so much to send like a FBI or what ever after u Hack a missle and Drop it on u he was such a **** and if he was such a great man why dident he hack ur chair and shock u till ur brain dead
8. Eddy KillBane Pryor What is up With him Why is he the main boss Why Do We Have to choose Kill KillBane or let Shaundi Die that is Bs why cant we Save shaundi and kill Killbane by chasing after him and Kill Stag While At it
9. Choices Are Dumb Hmm Blow up the Building and Never enter it again were its usless or Blow it up and go inside by the top hmm Get a lump sum of cash for the whores or Get More Income Theses are not the smartest Choices If i Was to make some i would make this ur at matt miller and u choose Kill him or let him live and give u Ur Empire Back not choose Cheaper guns or cheaper cars means he would give back all ur money 100 percent everything would be returned
10. Upgrade By using How Much Respect u get Good But The CHoices Was Worst And and how to get them The activitys in the others was better than this one oh I completeed the first challenge and ur done u move on i liked the other better more of a challenge They went From making there WWE 12 To A better Challenge when on legend and lowering the challenge Of Saints Row Activitys In SVR 2011 Legend was Easy to fight on and saints row was challenging to do its like they dont put equil work in each one
11. Why Cant We Blow up Building Do like Mercinarys Give up the Abilitys to Blow up Buildings hell were did the Big huge Ship go when we blew it up on cyrus i searched its not on the ground why not put that in like u did to the air craft carrier and the statue it blew up and ended up in the water and the awax plan the big dish were did that plane go u put the cargo plan in there but not the Awax plain in my game it was over the city a big and blew up and went to the luchidor Area when i went there it was not there
12. nice touch on zombie Island why cant we cause a City Out Break and than clean it up and do it again Kinda Weird How u look Before the plane Crashed and u see ultor has the same containers why cant ultor come clean it up they have a branch in SteelPort
13. End of Game Cyrus Death now when we address why cant we enter the mayors office and see Perce there working and if we did make a city state why cant we rename the city or have it renamed once its over
14. In Gangsters in space Why is Killbane in it was he in the comic if he was how did gat know about killbane before u did and why dose the guy in the video sound like killbane so now were cool with killbane after what the syndicate did it dont sound like oleg and if that was the end who was planing johnny gat in it looks like johnny to me the real one and staring in a movie when he was supost to be dead but look at all the signs when carlos died his pic showed Zombie Carlos not good looking carlos same with lyne what did u think gat was nto cool enough to be a zombie pic be cause hes not dead
Theses are what i see wrong about SRTT if u think im wrong about any of this please write numbering next to ur words what ur talking about so ik trust me This game Was More Confusing Than Saints Row 1 and 2 well in 1 what confused me was ur guy knew alot about shoes when he killed the Lopez Brother Kinda Scary lol
The Point is all those corrections would make a great game
The thing I hate most about SR:TT is the fact that Saints Row 1 and 2 were good, gangster games, then 3 is a ****ing joke, no Gang would get a celebrity type status, they found it more important to have you charachter to run around with a dildo rather than program in a bladed weapon, other **** I hate would include, activities only have 6 levels all up (2 for gaurdian angel), little to no free roaming value, no tagging, no reason to do stuntjumps or barnstorming (respect is heaps easy to get) and it is just way to short, I got 100% complete within a few days.
First off, had to make a new account (we'll mail you instructions to recover your PW my ass, the e-mail had no such thing). Anywho, onto the subject itself.
1.) Bad AI when it comes to basic things like movement - vehicle entry is the most noticeable with friendly AI's, since you can get screwed on that fairly easily, especially if the friendly needs to survive (e.g. Pierce in the what, 4th mission?): in the middle of the road in front of the store, zero obstructions on either side of the vehicle, and roughly half to two-thirds of the time (I decided to test it so I had something of a sample size to work with) it took him upwards of half a minute or more to find his way in due to clutter and the fact that the pathfinding AI sucks (apparently your character is the only one that can reliably go over obstacles). When you, he, and the vehicle are getting riddled by bullets, it's a sucky experience to basically just sit there twiddling your thumbs.
To expand on it, the AI shows ZERO advancement from the one in Red Faction Guerilla except in possibly one case (that being that vehicles driven by friendlies won't ram you while on their way to "help", atleast, it hasn't happened to me yet), and that game's a couple years old now, it's not ancient, but it's not exactly brand new either. Aside from that, it has all the same faults RFG's did; e.g. "neutral" vehicles (i.e. not gang/police) forming blockades or ramming into your vehicle, again, it's just easier to notice since Steelport is more closed off (to the point of being claustrophobic at times) so they can be effectively impossibe to avoid, plus the number of entities is higher, which just exacerbates the problems it has.
2.) Unskippable Tutorial Filler and pointless back-and-forth in missions, and that garbage filler is mandatory and unnecessary for a good chunk of them, both from a narrative standpoint as well as gameplay. Honestly, if somebody can't figure out what a clothing or weapon store does, they're either too young to be playing the game in the first place and/or have an IQ low enough to warrant full-time care from a healthcare professional.
The first two missions upon entering Steelport leave a really bad taste in my mouth (to the point I haven't gone much beyond that point due to lack of motivation/fear of more of the same). Those missions involve blatant make-work, and given that I was in the Army, I damn well know bullcrap busy-work when I friggin see it, the difference being that the Army's so much better at hiding it - the way SRTT does it, it'd be like the equivalent of getting an order to bury a cigarette butt with full honors. Best example? The very first mission upon getting into Steelport proper, the whole goal of that mission is to raid the local Guard armory for weapons... so why in the hell am I required to divert to the local gun store?
There's quite a bit more that I can't think of at the moment since I've been up for over 24 hours, but those are just foremost in my mind at the moment. In short, there's times where it feels more like work and less like a game.
1. Gat suposedly dies in a pathetic an undeserving way, rather than have him secretly held hostage by the syndicate that could add so much more to the pathetic excuse of a plot, they later cnfirm that he is dead. This is known as the "this story is crap, lets kill off a main character, because that means it is a powerful and moving story". It should be noted, this only works if you actually do something with it other than use it as a tiny steping stone for the syndicate to attack at his funeral and make Shandi hate the syndicate.
2. This isn't a story about the saints, this is about kilbane taking advantage of a situation that then either kills him or has him run away. Phillipe, Matt, everyone else is just steping stones to allow him to take power, and then you beat him in one sad way or another.
3. Saints Row The Third is a game that I can already tell feeds off of what SR2 was. This game is something that, had it been in SR2, would have been undeniably amazing. but it is not. It is a sad regretful excuse in order to get and do the things you couldn't have or do in SR2, with anything that may slow you down, such as good writing and length thrown away.
4. Though it even fails at that with it's introduction of moral choices. There are 3 types of moral choice. The first, ones that make you a good or bad person, but have no effect on outcome. The second are the ones that affect outcome, and you will likely gain something from it at the minor loss of something else, these choices are usually very opposite in nature and therefore, as long as you do what is right for you, you won't miss what you lose by making a choice. The third is the "bull***" moral choice, it pits either two non-opposing things against each other so that you very much want both and will regret whatever choice you make. SR3 has many of the third type of choice, the ones that arn't a win/lose whatever you pick, but the kind that whatever you do, you will hate it, and not in the good story "difficult" choice way, you will hate it in the "get crapped on, or set on fire" kind of choice way, it is lose/lose for no reason.
5. The grounded amazment factor. This is the thing that SR2 had, that, you are going to spray the town with ****, but there is a valid reason. There was always some kind of down to earth grounding, something that made the crazy even crazier, something that made you think, holy crap, thats awsome! But now, it is the type of game where it is all awsome, and when everything is awsome, nothing is awsome. There is no suprise, no shock, and no awe.
6. The voice acting, now before you say that I am crazy, hear me out. It is really good, there is no denying that, but the lines used? When I played SR2, I was this awsome badass and my character new that. But in SR3, he is simply an idiot and a d***. I stopped playing after he says "that gets the blood pumping, to MY LOINS!" for the 50000th time.... and it's not repetativeness, it is just really dumb. Not to mention, the english guy sounds like a pervert in cutscenes.
7. Scaling back the game to make it shiney. SR2 was a box full of suprises, but SR3 was a box of, well, it was a nice box... thats about it.
8. In SR2, I felt like the tutorial ended as soon as I was off the prision roof. In SR3, it felt like I was still being treated like a baby through most of the game.
Summery: The game has a very poor story, using cheap tricks to try and disguise that such as killing Gat, BS moral choices, being more about Killbane than anything else, the plot and missions being a stepping stone just to unlock cool things, no real challange, nothing to keep you grounded, so all the cool stuff just becomes more of the same. All in all, SR3 is to SR2 as GTA4 is to San Andreas. They took what they thought made the game good and concentrated it into the next, but it is never just one thing, it is always a mixture. SR3 is concentrated crazy from SR2, just as GTA4 is concentrated realism from San An. Both are ok, both are entertaining, but neither can ever come close to what was achieved by their predicessors.
If there is an SR4, one can only hope that takes the ideas of SR3 and SR2 and implaments them in a new and unique way. "Too much of any one thing is a bad thing."