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WE WANT YOUR LOVE!
11 months ago  ::  Aug 01, 2012 - 12:25PM #1
THQ_Eden
Posts: 426
Submit your review of SR3 today and we might quote you in an upcoming Saints Row project. Visit the tab to leave your review ow.ly/cFrTU


Cool
1.3 (4 Ratings)
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11 months ago  ::  Aug 01, 2012 - 2:48PM #2
GuardianCX227
Posts: 37

I am trying not to lose faith in THQ or Volition with the up and comming Saints Row 4, and I do have theorys about what SR3 was trying to do as far as a story (movie, or matrix, or comic book)  Though I cant speak for te community on this site about what why want, I can speak for myself. If you want my love this is what you need to do with SR4, and not do anymore


1. Listen to what te fans are saying, I cant help but notice that every negitive thread is locked without warrent or justification before being swept under the rug. Thats not good for business. I realise that you are trying to come up with new and entertaining ideas and thats awesome, but seeing the posts on the forum it looks like the ideas fell short with some players...and alot are asking the question "Why?" which you have still neglected to anwser.

2. If you establish a game on personable characters, and likable characters  ***DONT KILL THEM*** unless it is done the way, or close to the way that was done in Red Dead Redemption.   leaving the player asking questions, and making up therys is also not good for business unless you anwser them **WELL**


3. You guys are acting in the way of other publishers who will remain nameless by milking the DLC cow to death. I believe gamers are not stupid and they  have or will catch on to what you are doing, and will not buy your services anymore in time



4. Dont lie about what I can expect when I buy your game. I followed SR3 up untill its release, I was a regular on these forums and watched every Q an A Vsing did and was truly excited....then I played the game, and alot of what was promissed was not in the game    IMHO  if you needed more time to deliver, delay the game until it is ready


Your fans are not your enemy I am a student game artist and I listen to critiques every day, and use them to improve my art   you need to do the same with us, and let us know that you care about making your work memorable and fun



I am again hoping saints row 4 will be awesome, SR3 was fun and I enjoy it but it still leaves me wanting and asking "why"   I hope SR4 will renew my faith in THQ and Volition


Thanks 

4.7 (5 Ratings)
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11 months ago  ::  Aug 01, 2012 - 2:59PM #3
DeadlyCyclone
Posts: 1,186

Guardian, nothing is being swept under the rug. If you have examples I would look at them for sure. Most things get moved, or if they do get locked it's because we already have threads on it, or the thread turned into a big flame war.



Let's keep this one on topic though, head to the link all!

1.4 (3 Ratings)
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11 months ago  ::  Aug 01, 2012 - 3:05PM #4
Devianza
Posts: 214

The few fans who expect game developers to make the games they want are the enemy because they want what they want and tend to forget the majority are perfect fine with whats being offered.  The Walking Dead for example, a small handful of fans feel the show and comic are getting repetitive and that changes need to be made but over 6 million viewers are perfectly happy with the show as is, and out of the 30-40 thousand who buy the comic, only a few hundred feel its gotten repetitive. 

I do think THQ is listening to the fans, I just think they're listening to the ones here, the ones on FB, the ones on Twitter, and the ones on Gamespot, and in the end they'll probably create a game based on what the majority are down for, and the majority seem to be for SR4 being even more over the top.  But one thing that a lot of people do agree on is that Gat's death was premature so I have a hunch we'll see him again, just not as one of the Saints, I just have a hunch he'll become the enemy and if so, I'm totally down for that because it would make total sense since when it comes to empire, there's always someone whose close to the empire who goes Judas.  Just watch Goodfella's, one minute they're on the top of the world, the next one of theor own rats them out.

Speaking of which, I think I'm gonna go to best buy now and buy it.

1.9 (5 Ratings)
Between men and women there is no friendship possible. There is passion, enmity, worship, love, but no friendship - Oscar Wilde
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11 months ago  ::  Aug 01, 2012 - 5:47PM #5
spacegodzilla2
Posts: 632

I don't have a Facebook so sorry I can't leave a review:( If I could though, I would say that saints Row The Third was much more over the top than Saints Row 2 but thats a good thing. I felt this one kind of leaned more towards si-fy than gangster themes. I like the driving in this one, it felt great and made it easy to do cool thigs. The movement for the player was much more fluent and made it fun to run around. The City seemed a little dead compared to Saints Row 2 but that didn't stop any of the wacky things you can do in free play. The game would have been better if you could turn off upgrades and replay levels. There was a lot less weapons in this one but weapon upgrades made up for that. The story was weak in my opinion. I wish volition actually wrote this one instead of someone else. Over all the game is good and a lot of fun to play. The 40 weeks of DLC keeps some of the player engaged to the game but made others turn away. I would give this game a 3.5 out of 5. 



What would make it 5 out of 5 is.


replayable missions


get all weapons from friendly fire (mini-guns, flamethrowers, and shock hammer)


had a better story


and didn't kill off gat. YOU SHOULD HAVE KILLED PIERCE!


0 (0 Ratings)
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11 months ago  ::  Aug 01, 2012 - 7:43PM #6
Devianza
Posts: 214

I've always felt the game deserves a 4 out of 5 but I also feel it would have been worthy of a 5 if it had this..

Replayable missions

Making the chainsaw unlockable a lot earlier in the game, or having made it unlockable right away with purchase of the horror pack..

I very rarely watch cutscenes in games but a bit more depth to the story would have been good..

I was kind of glad to see Gat go but I would have liked to have seen him last a bit longer in the story and to have had a much more dramatic death.  But well, I'm into uber dramatic death scenes, its part of the reason why I like the Walking Dead and some of the Harry Potter films (Snape's death.. uber dramatic).

1.9 (5 Ratings)
Between men and women there is no friendship possible. There is passion, enmity, worship, love, but no friendship - Oscar Wilde
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11 months ago  ::  Aug 01, 2012 - 10:42PM #7
souljah3133
Posts: 334

Sorri my personal review of SRTT would be a 4 out of 10 diffinitly wasnt the worst game ive ever played but Disapointed me alot with the lack of content and everything that was taken out that i loved in SR2 I.E Crib Customisation and Gat. Disappointed me to much to give it a Positive Review.

3.8 (1 Ratings)
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11 months ago  ::  Aug 02, 2012 - 1:26AM #8
CoolBlue69_2
Posts: 23

I give it a 2 out of 10. This was the worst sr yet. The city is lifeless, character customization was crap compared to sr2, the story was a big let down. Can we please get a story about dex, ben king and troy? I own sr2 for xbox360 and ps3, i would never buy srtt a second time.

3.6 (7 Ratings)
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11 months ago  ::  Aug 02, 2012 - 9:16AM #9
TheFitnessGuru3
Posts: 1,116

First off it is absolutely AWESOME to see Saint's Row: The Third get such overwhelmingly positive reviews on Facebook! It definitely supports the claims that myself and a few others are making in this forum that the game is a great success in terms of both awesome gameplay, SR fan support, and the bringing into the fold of new SR fans.


Eden, clearly everyone has their opinion about SR3 and I respect those that differ from mine, but here is my opinion:


I think SR3 is fabulous, one of the best games I have ever played, and in many ways is on the level of what the GTA games used to be before IV came along. Again, this is factoring in time periods, because obviously San Andreas, let's say, did not have the PS3 and the 360 to be developed for, but that is besides the point. Yes, I believe this game has a few issues that should be addressed, BUT I also believe that many or most of these issues are inextricably tied to the fact that SR3 was created on an entirely new engine and that Volition had broken so much gameplay ground with the title, that they may have had to leave certain things out in order to make the game work properly with all the new gameplay sweetness they added.


The second thing I firmly believe is that the dozen or so people in this forum who are saying it is crap or giving it 2's out of 10 and such are NOT in any way representative of the mass gaming market and certainly not speaking for the SR fan base. I think that posting in this forum is a small fraction of both SR fans and people who have played SR games and that while they are certainly able to make a lot of noise in these threads, they are MAYBE a dozen people out of millions! Now this is not to say that nothing they are complaining about is without merit. Some things, in my opinion, should absolutely be looked at by Volition and revisited. BUT for most gamers playing SR3, I believe they think as I do, which is to say that SR3 is not perfect. It has its flaws, but the same can be said of most games, if not every game. But I believe that in the minds of the critics, most gamers who played or still play SR3, and the vast majority of SR fans, SR3 as a huge winner, an absolute gem of a gaming experience.


That said, here are some suggestions that I firmly believe would benefit SR4. However, keep in mind that NONE of these are deal breakers for me. They are just suggestions:


1. If you are going to stick with the same upgrade system with Respect purchasing upgrades, fine, it is a great system. BUT please give the player the ability to toggle on and off the upgrades! Many gamers had their saves unintentionally "broken" because they didn't read the fine print when they purchased things like invulnerability to bullets (level 4). Toggling upgrades on and off would be a huge blessing.


2. It is pretty obvious your writers left a HUGE opening to bring back Gat and Shaundi, and I firmly believe they need to do so in the next game. Look, it is very obvious to me that EVERY major SR character that has ever died, including Aisha and even the leaders of the various enemy gangs has been killed off in a way that was very dramatic and OBVIOUS they were dead. In the beginning of this game it is ONLY EVER ASSUMED that Johnny is dead because you hear a gun shot in the middle of his litany over the airplane PA system and his voice cuts off and then the plane goes down. BUT YOU NEVER SEE HIM DIE and there is no funeral. The gunshots could easily have been him shooting someone and stopping talking because he was distracted, and then he parachutes out of the plane and for whatever reason goes into hiding. MAYBE he is captured by the FBI anti gang task force and held in top secret custody unknown to the Saints. Same thing with Shaundi: All we know is that the statue blew up. HOw do we know she didn't escape before it did in that alternate ending? We don't!


3. I don't personally care much about mission replay in sandbox games, but many fans seem to want it, even the ones who love the game. So that should at least be looked at.


4. If you are going to use Steelport again you need to do two things, I believe: The first, and most important, is to breathe some effin' life into the city! While I absolutely love SR3 and can't put it down, the city of Steelport is drab and lifeless in many ways. Not completely, as some are saying, but it definitely needs some blood coursing through its veins like Stillwater had! The second thing with regard to the city is you need to seriously consider making it a lot bigger. Honestly? It seems about the size of Liberty City in GTA3, which was absolutely fine for Rockstar's first sandbox game on the PS2. But even San Andreas was on the PS2 and that city was absolutely huge! Forget Panau in Just Cause 2, in terms of making it that big, but Just Cause 2 is a great example to use because the COUNTRY is absolutely huge and the game is completely open and ungodly amazing! Panau and San Andreas are two cities that, to his very day, I love just kicking around and exploring! But even a mere 8 months post release of SR3, I feel like I have just seen it all in Steelport! The city is also quite repetitive. Again, don't worry so much about Panau sized maps, but think very hard about maybe going with a San Andreas sized map with MANY different environments. Look at how different the three cities of San Andreas all are from one another? Look at even how vastly diverse the country and desert areas are from one another. Voilition needs to think about creating a city with that kind of depth for a future SR game. Though I do understand completely if that cannot be in the cards for a game that is set to release in just over a year, which is likely close to having the map completed already.


5. Make co op that allows for many people in the room, ala Burnout Paradise! In fact, you should very seriously consider creating something similar to Paradise's "Freeburn" rooms where the host can choose what activities are done! This gave Paradise YEARS AND YEARS worth of online staying power, because it allowed for rooms with 8 people all socializing, chilling, wasting time, and doing tons of stuff. If the host wanted to do challenges, for instance, to help everyone get any of the 500 challenges, everyone would cooperate together to see what challenges people needed in the room. The host could also put up races, Stunt Runs, Marked Man, etc. etc.!! Imagine a SR game with this kind of online functionality, where the host could put up a race, which would send everyone to their garages to choose their vehicle or have the vehicle locked and chosen by the host. Imagine after the race, the host could then start something similar to a Marked Man in Paradise, where the game randomely chooses one person in the room to be hunted by everyone. Then if the person survives, for say 4 minutes, they get a point. If someone kills them, then the killer gets the point. Then the Marked Man continues for however many rounds the host wants. The host can choose a Team Deathmatch style game, or whatever. In other words, FORGET making co op and competitive different. Make one mode, call it Free Roam (instead of Freeburn) and let the host choose what activities are done with 8 people in the room!


6. You need to GO BACK to SR2 level customization in clothing and vehicles. Keep the awesome graphics, the sex apeal slider, etc. But by all means bring back layering and the HUGE HUGE HUGE wardrobe of the stores that we had in SR2.


7. While keeping all the awesome new activities (like Genki, Tank Mayhem, etc.) you should also go back to SR2 and research the most popular ones and bring them back into the next game. Things like Septic Avenger, Fuzz, etc.


8. Bring back the Jobs (fire fighter, Vigilante, Taxi, Tow Truck, etc.) only DO NOT make the Tow Truck mission so damned hard! lol



Like I said, those are some thing that I feel could be added to SR4. However, let me reiterate that I still think that SR3 is amazing. In other words, AGAIN, let me state that none of those things not being there would ruin the game for me anymore than those same complaints ruined SR3. It is still an unbelievable game to me.


****One thing that I do believe absolutely needs to be addressed by Volition AND THQ is the horrific and morally bankrupt approach to DLC where the content is locked on the disc. I think that was a huge slap in the face to the gaming community, I really do! First off, DLC should be created long AFTER the game is released. Newsflash: If it was created on time for the release of the game and locked on the disc then IT IS NOT DLC IT IS PART OF THE GAME! Leaving it out of the game made SR3, in that regard, feel incomplete. My understanding of the developer philosophy is you CRAM EVERY SINGLE LAST THING INTO THE GAME YOU CAN then you release it. If you need more time to create stuff than the release date will allow, then that AND ONLY THAT should be your DLC. If the content was created before release and intentionally left out then guess what? That indicates to me (and everyone else with a brain) that you DID NOT do what devs are supposed to do and add everything you possibly can to the game before release.



1.8 (6 Ratings)
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11 months ago  ::  Aug 02, 2012 - 10:28AM #10
simonthegreat00
Posts: 315

I'd give it 1/10. And thats for the cool game cover.


How you guys dare ask for our love when you sell us this rubbish and you totaly trash the Sr series! You turn the game into a mindless set of dribble, make out the MP mode like protect the pimp, bor, bac and give us a single player mode that couldn't entertain anyone who's IQ is higher than their shoe size. Lets not mention how you used god knows how much room on the disc with DLC so you could fleece fans!

3.9 (8 Ratings)
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