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Things that just don't make sense about SR3....
10 months ago  ::  Aug 10, 2012 - 1:55AM #1
TheMessiahJD
Posts: 150
This isn't going to be a huge review, I covered my feelings on the game here. 
saintsrow.com/community/go/thread/view/1...

Now, onto some of these things that like the title said, doesn't make sense. 

1. The driving being upgraded, greatly. Yet.. no racing. It's a small nit pick, but it's still there. 

2. Having several clothing options that look enterily the same, but just naming them different. Same thing can go for some of the hair styles. 

3.Spoiler: Show
Why do we even need to go after Killbane at the end? At one point, you have the option to demask Killbane. You never really see him again. So tell me why it's needed in the end that I'd have to go after Killbane if I already gave him a punishment worse than death? Aka removing his mask.  Which leads into 4. 

4. [MY MAJOR ONE.]  How the hell are they going to say "You have a choice.", when truth be told... you have no option. To beat the game one hundred percent, you have to play both options of the final mission. That means.. if I wanted to save Shaundi instead of Killbane? I don't get to do that. I'd have to let Shaundi die the second time around, just to kill Killbane. Then I get 100 percent. [Only reason I haven't beat the game fully.] Why even give me the choice if I truly don't even HAVE a choice. Which leads into 5. 

5. Closure. What just.. what is the true ending? It's going to probably be another year before we get a Saints Row 4 [If we even do at all, no offense but the way THQ is going... it's debatable.]. So why even leave it at that cliff hanger of an ending? We don't know what really happens now. Did the boss CHOOSE to save Shaundi or kill Killbane? Why even have it like that? There was no closure there at all, and the question still remains.

6. [SR2 needed] What ever happened to us chasing Dex? Suddenly.. momentum is lost and now we're celebrities. Is Volit just good at forgetting things or what? [Some of the promised things of SR3 not making it in which is brought up in the review thread.] 

7. A huge nit pick.. why when I look to the left I see a representation of the boss. Those jeans? Not in the game. That hair? Not in the game. So what was the point? At all?
 
3.8 (1 Ratings)
Trying to be more supportive with the series.
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10 months ago  ::  Aug 10, 2012 - 8:14AM #2
FlatFace89
Posts: 90

Aug 10, 2012 -- 1:55AM, TheMessiahJD wrote:

This isn't going to be a huge review, I covered my feelings on the game here. 
saintsrow.com/community/go/thread/view/1...

Now, onto some of these things that like the title said, doesn't make sense. 

1. The driving being upgraded, greatly. Yet.. no racing. It's a small nit pick, but it's still there. 

2. Having several clothing options that look enterily the same, but just naming them different. Same thing can go for some of the hair styles. 

3.Spoiler: Show

Why do we even need to go after Killbane at the end? At one point, you have the option to demask Killbane. You never really see him again. So tell me why it's needed in the end that I'd have to go after Killbane if I already gave him a punishment worse than death? Aka removing his mask.  Which leads into 4. 

4. [MY MAJOR ONE.]  How the hell are they going to say "You have a choice.", when truth be told... you have no option. To beat the game one hundred percent, you have to play both options of the final mission. That means.. if I wanted to save Shaundi instead of Killbane? I don't get to do that. I'd have to let Shaundi die the second time around, just to kill Killbane. Then I get 100 percent. [Only reason I haven't beat the game fully.] Why even give me the choice if I truly don't even HAVE a choice. Which leads into 5. 

5. Closure. What just.. what is the true ending? It's going to probably be another year before we get a Saints Row 4 [If we even do at all, no offense but the way THQ is going... it's debatable.]. So why even leave it at that cliff hanger of an ending? We don't know what really happens now. Did the boss CHOOSE to save Shaundi or kill Killbane? Why even have it like that? There was no closure there at all, and the question still remains.

6. [SR2 needed] What ever happened to us chasing Dex? Suddenly.. momentum is lost and now we're celebrities. Is Volit just good at forgetting things or what? [Some of the promised things of SR3 not making it in which is brought up in the review thread.] 

7. A huge nit pick.. why when I look to the left I see a representation of the boss. Those jeans? Not in the game. That hair? Not in the game. So what was the point? At all?
 



 


To be honest I'm happy that they didn't include races for two reasons:


1. The AI is terrible. The pedestrians run crazy even if you just walk over the street. I had to retry many missions because the stupid AI blocked the roads so I don't want to know how often I would have to retry races.


2. I can't deal with the new driving controls even after beating the game twice. I can't slide around corners without a crash. I am much better with the SR2 driving.


I know that number 2 is only a personal problem and I would really like to see races in SR4. But before I will even try a single race they need to improve the AI dramatically.



As for the rest:


Spoiler: Show

The ending with Killbane is senseless. I have allready humiliated him at Murderbrawl. So why should I sacrifice Shaundi, Viola and Burt Reynolds only for killing him? For me this is not the real ending.


I think the whole story of SRTT is poor and should be ignored in Saints Row 4.




3.8 (1 Ratings)
What happened to the Saints Row series? A bunch of early pubertal guys took over Volition?
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10 months ago  ::  Aug 10, 2012 - 9:07AM #3
oldhappygamer
Posts: 116

Agree with FlatFace, the racing aspect was pretty terrible. Just get a slow car, like the Jackrabbit, and just boost through the entire race. Since the AI will have cars that are equal to what you're driving and they hardly ever boost, you'll win every time. SR2 was even easier.


Also, IIRC SR had something like 8 races for each area, not only was there no challenge but it dragged on for way too long.


 

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Not with my box of bunnies.
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10 months ago  ::  Aug 10, 2012 - 9:38AM #4
TheMessiahJD
Posts: 150

The good thing about the racing activity in Saints Row 2 though is that.. you could ignore it. You don't want to do that activity? There's another one out there for you. 

Unlike Saints Row 3 where they force the activies into the story to make up for the lack of proper missions in the stor- whoops personal rant.

I just simply don't see the point though. I feel like the driving aspect was a new "upgrade". It is a personal opinion, and I respect yours. It's just I fail to see why they lack that if the driving was something in the interviews they were praising so much.

Spoiler: Show

My feelings are that there's also going to be flaws with just saying Saints Row 3 never happened. Volition seriously put itself in deep ****. Oleg for example. I'd hate to think he never happened or brutes in general.  

I don't know what I'd want. I just know Saints Row 4 needs to be amazing.  

3.3 (1 Ratings)
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10 months ago  ::  Aug 10, 2012 - 9:54AM #5
Tupu
Posts: 83

Oh man, totally agree with #3-5. I loved the game otherwise, but both endings were huge letdowns and the "choice" you supposedly had was completely nonsensical.



Killbane was such a mess of a character anyways: why did he let Miller go? Other than the obvious "gotta leave some characters alive for SR4"? I dunno, maybe I just missed something but it didn't feel right at all.



(I have to agree with the others about racing, though... I really hated it in SR2.)

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10 months ago  ::  Aug 10, 2012 - 11:06AM #6
oldhappygamer
Posts: 116

People don't want to ignore side-missions, they want to play them.That's the point of having them in-game in the first place.


It's not the racing thats bad, it's the AI. SR3 AI wasn't any better so it would simply end up being a quick,easy side-mission mixed in with all the other quick, easy side missions which would have probably unlocked more cars we don't want and can't remove from our garage.


I agree that they pushed the better handling cars in SR3, but if the racing aspect is going to be like SR/SR2 then i'm glad it wasn't in the game.


 

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10 months ago  ::  Aug 10, 2012 - 3:54PM #7
TheMessiahJD
Posts: 150

I'm pretty sure Miller will be tied in with that pathetic ETD they keep talking about. "Virtual Reality." Whoop de doo. 

And with the side missions? The glorious thing about Saints Row 2 was just the option alone to ignore some. It wasn't forced into the story in a way. 


With the quick easy car thing? I don't know. People seem to be complaining about wanting more activities and more cars. Maybe it wouldn't have been so bad. Regardless of how bad the AI was, I still would've just liked to see it. 



Interviews: "The driving aspect of the game is a lot better [Opinion.] Repeatedly mentioned in Game Informer. To lack the activity still makes no sense still.
 

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10 months ago  ::  Aug 18, 2012 - 1:26PM #8
Skyfusion
Posts: 4

I must be one of the few who actually thinks that both sr3's gameplay and story were better than sr2. In sr2 you pretty much need to take over the city. In sr3 the saints became media whores, they forgot what they trully were, until they lost their most important member Gat, they went to a city they didn't knew to fight an organization bigger than the saints.


Anyway, i can't imagine anyone playing SR because of the storyline..  


Now, the game has some problems.... They actually gave "The Boss" a face, but we don't even have that hairstyle in the game like it was already said. We can't choose the fighting style anymore (ronin fighting style ftw), we have way less activities and they somehow seem less important. Driving is a lot better now, in my oppinion, but they don't give us racing activities... While i hate them in sr2 because the driving sucks, in sr3 they could actually be fun.


The Boss also has his own personality during the cutscenes, in the beginning, for example, he tells Gat that he isn't leaving without him, then he goes after shaundi to save her, while some syndicate guys try to kill him. Just like in sr2 he saves shaundi... Showing that he cares about her. Spoiler: Show

But in the end you can actually choose to let shaundi die... Makes no sense. I wouldn't mind if shandi died, but not like that.. not because he let's her die just to kill killbane.. And the bigger problem is that the end were you go after killbane is actually a LOT BETTER. If you save shaundi, you're doing the right thing, but you will continue to be a media whore... the entire game loses the purpose. But if you go after killbane, you will also destroy STAG and take over the city


 

3.8 (1 Ratings)
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10 months ago  ::  Aug 18, 2012 - 1:36PM #9
DUBSTEPPenguin
Posts: 198
I want races back, some of those time trials in SR2 were pretty fun.

Using a Voxel without nitrous was standard issue for me, I think that's the best car that's ever featured in the SR series, it's a shame they replaced it with that horrible POS, called the Neuron.
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Saints Row is dead yo...
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10 months ago  ::  Aug 18, 2012 - 2:41PM #10
Wisdom000
Posts: 936

My only complaint with the new driving in SR3 was that you couldn't come to a complete stop... drifitng was cool, and having a button to make it easy to do was fine, but it was never possible to just stop the car... hold down on one brake button and you go in reverse before you stop, hold down the other and you spin around in circles...


And a sandbox game without raciong is just ridiculous... hell even RDR had racing, and it was a game on horseback...Not only was there no racing, but none of the missions even required vehicles, other than to get from location to location... there were no real car chase missions, hell the only thing that even really comes close is when stag first shows up and you have escape them to get back home... and even that can be done on foot.


So while driving the cars was more fun overall than in previous games due to better physics, on the whole it was useless as far as the game was concerned... its the same with fist fighting.  I liked almost all of the new takedown moves, they were cool looking (except the one where you pose at the end, it was just retarded), but no one in the game fist fights with you, they either run away or immediately pull out guns and start blasting.  So awesome new thing, made completely useless by the fact that it's never necessary in the game.  Hell the only person who does fight you in the game is Killbane, and the fights with him are even more ridiculous... in the first fight you can't use any of your special moves on him, instead you have to hit him with something then it immediately goes into some scripted bullshit where you really don't even have to touch the controller.  The final fight with him is even worse... as you literally can put down the controller completely, eat a sandwich, jerk off, whatever, and you still win the fight.  Whoever thought that would be a good way to have the "big fights the game has been promising from the start" should never be allowed to work in the  industry again.



Hell, nothing about the story makes sense... I honestly got the impression that the game originally had a much deeper, much more intelligent storyline, then about halfway through they fired the original writers, brought in a bunch of ritalin addicted spastic 12 year olds, and let them finish the game...  Its the only explanation I can come up with.

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